screen fifa18FIFA 18 players – how do they feel and what do they see? Eyetracking, GSR/EDA, ECG, and facetracking – research reconnaissance

Video games have become popular immersive entertainment and what is more it has also been a dynamically growing business sector, likewise e-sport. Testing players engagement in a game has become an important and interesting challenge for social sciences researchers. In our experiment, we checked the physiological reactions of FIFA players during a game, especially the key parts of it.

 

 

 

The presentation will concern the study conducted on a group of around 60 non-professional players - men in three age groups: teenagers (14-15 y.o.), young adults (21-22 y.o.) and adults (34-35 y.o.). While respondents were playing FIFA 18 gameplay, their reactions were simultaneously measured by eyetracking, GSR, ECG and facetracking devices (all measures integrated within the iMotions’ environment). The games were held in the tournament formula which was supposed to intensify respondents’ engagement. In the study, we analyzed eye movements of the respondents, their facial expressions indicating the potentially experienced emotions, their heart rate, and galvanic skin response - all the metrics and data were gathered in the same software environment (iMotions) on the same timeline. In the course of the data analysis, special events of the match (e.g. scoring a goal, losing a goal, penalty kick, one-to-one situation with a goalkeeper, scoring in the final minutes of the game, etc.) were determined and marked on the recordings. Furthermore, the AOIs as the particularly important parts of the frames were drawn. The players presented a similar level of skills - they were non-professional players (the research team's intentional choice is to compare – in next step – these results with professional players’ measurements).

In the course of the biometric research project, which is still ongoing, researchers will seek answers to the following questions: can we determine the model reactions of non-professional players to specific situations happening during the game? Do certain elements of the game arouse greater engagement of players than other events? Is it possible to create players’ profiles by the way they look on the screen or engage in the specific moments of the game? Finally - what kind of biometric differences can we distinct comparing professional and non-professional FIFA players (which is probably the most interesting for the e-sport business)? In the conference presentation, we will discuss first part of the results of this complex research project.