Who are we?
Who are we?

Laboratory of Media Studies UW (LBM UW) is an innovative, technologically advanced research laboratory within the University of Warsaw, conducting research at the intersection of social sciences, humanities, and technology.

8
team members
6
VR headsets
3
eye trackers
5
rooms
Video highlights from our projects

We invite you to watch video clips presenting LBM and our projects in brief.

Downloads

Download our information materials and watch a short promotional video.

What research do we conduct?

LBM conducts experiments on the perception and interaction with various forms of media content — both in traditional media (e.g., television, radio, press) and modern media (e.g., digital media, social media, advertisements, mobile applications, web and desktop applications, VR/AR applications, and video games). The research focuses on the analysis of visual attention, engagement levels, emotional responses, and user experience encompassing both UX (user experience) and UI (user interface). A key research approach is data triangulation, which involves combining biometric measurement results (e.g., eye tracking, EEG, GSR) with declarative data (e.g., surveys, interviews), allowing for a more comprehensive and reliable understanding of perception and content reception processes. An important area of interest is also the social impact of artificial intelligence (social impact of AI) in the context of creating and receiving media content.

Equipment and software

We have state-of-the-art research equipment and software for conducting biometric studies.

iMotions Research Platform

A unique market platform for conducting biometric research, enabling the integration of all research sensors and real-time visualization of measurements on a single timeline.

Modern eye trackers

Depending on the study specifics, we offer one of several eye trackers: Tobii Pro Fusion 250Hz, Tobii Glasses 2 100Hz, Tobii Pro VR Integration based on HTC Vive 120Hz, Varjo XR-4, and SMI RED500.

SMI Experiment Suite

Software platform for designing, conducting, and analyzing eye-tracking experiments using SMI eye trackers.

VR headsets and consoles

For virtual reality research, we use Varjo XR-4, Oculus Rift, PlayStation VR, and HTC Vive headsets. We also study 2D games using XBOX One S/X and PlayStation 4 Pro consoles.

Tobii Pro Lab

Software for designing, conducting, and analyzing eye-tracking studies using Tobii eye trackers.

Biometrics and emotion research

Using Shimmer and B-ALERT equipment, we measure GSR, EEG, and EMG. Additionally, the AFFECTIVA algorithm enables us to study probable emotions based on video recordings.

Web crawling

Internet space monitoring (web crawling) — we can conduct research in the field of virtual ethnography.

Radio and TV monitoring

Real-time recording of 9 TV channels and 6 radio stations, creating an archive for broadcast content analysis.

CATI Studio

15 fully equipped computer workstations for conducting CATI, CAWI, and CASI surveys. Access to a unique phone number database.

Focus group room

A fully functional focus group room with one-way mirror observation, recording, and online streaming of group interviews.

What we do

We offer comprehensive, multifaceted research and expert services that provide a competitive advantage. We guarantee the highest methodological and organizational standards in designing and conducting research.

Observation and analysis of media content reception of all types

Observation and analysis of media content reception of all types

e.g., commercials, posters, texts, news services, memes, films, etc.

UX analyses and experiments

UX analyses and experiments

in games and broadly understood interactive applications (websites, mobile applications).

Analysis of the impact of specific gamification techniques

Analysis of the impact of specific gamification techniques

across various groups of people and usage contexts depending on the project.

Application testing (existing or prepared)

Application testing (existing or prepared)

on target groups with qualitative or quantitative results in the case of remote studies.

Research on procedural content generation in video games

Research on procedural content generation in video games

Analysis of algorithms and procedural generation techniques in the context of player experience quality and immersion.

Video game reception studies

Video game reception studies

player emotional responses (including the use of face tracking and EEG techniques).

Team

LBM UW is an interdisciplinary team of specialists — a dozen media scholars, linguists, psychologists, sociologists, ludologists, information scientists, political scientists, and statisticians. Each team member has extensive experience in conducting both academic and commercial projects.

Tomasz Gackowski
Prof.
Tomasz
Gackowski
Director of LBM UW

Karolina Brylska
PhD
Karolina
Brylska
Vice director of LBM UW

Anna Mierzecka
PhD
Anna
Mierzecka
Researcher

Adam Balcerzak
MSc
Adam
Balcerzak
Chief technology officer

Marlena Sztyber-Popko
MA
Marlena
Sztyber-Popko
Researcher

Marcin Łączyński
MA
Marcin
Łączyński
Data analyst

Grzegorz Kowalczyk
MA
Grzegorz
Kowalczyk
Researcher

Ireneusz Plasota
Ireneusz
Plasota
IT specialist

Research programs

We carry out innovative research programs, combining advanced biometric technologies, data analysis, and artificial intelligence.

2020-2026

Excellence Initiative – Research University

Creation of a virtual platform — a network of researchers and scientific centers conducting research in eSports, computer games, and AR/VR experiences, internationally recognized.

2023-2025

SPUB Grant

Entity subsidy for funding costs related to maintaining research equipment: Maintenance of integrated research infrastructure for behavioral media studies at LBM UW.

2017-2019

SPUB Grant (2017)

Entity subsidy for funding costs related to maintaining equipment: Maintenance of unique devices at the Laboratory of Media Studies UW.

2017-2018

Targeted grant for restructuring costs

The Faculty of Journalism, Information and Book Studies received a targeted grant from MNiSW for restructuring costs: Centre for Media Analysis.

2015

SPUB Grant (2015)

MNiSW granted funds for maintaining special research devices — Maintenance of unique research devices at the Laboratory of Media Studies UW.

2013

Targeted grant for establishing LBM

As part of the restructuring of the Institute of Journalism at UW, LBM was established thanks to financial resources granted by MNiSW in the form of a targeted grant.

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