As part of a three-month internship carried out under the leadership of Prof. Tomasz Gackowski and the supervision of Marcin Łączynski, M.Sc., and Adam Balcerzak, Eng., a computer game project was developed to simulate shooting training, which was adapted to record real-time gameplay state data and integrate game data with biometric measurements of player behavior.
The LBM team will still report on this project in the coming months, as measurements will begin using this application to study emotions such as fear, anger, surprise and joy associated with gameplay in shooter games.