Between February 5–7, 2026, the ACDSA 2026 – International Conference on Artificial Intelligence, Computer, Data Sciences and Applications took place in Boracay, Philippines, under the patronage of IEEE, where Adam Balcerzak, member of LBM UW presented the paper: “From Code to Cognition: Implementing a Puzzle-Based Game Framework for Biometric Analysis”.
Based on the conference paper, a journal article by Adam Balcerzak, Marcin Łączyński, Aline Hufschmitt, and Tomasz Gackowski will be published in IEEE Xplore.
The project is the result of fruitful collaboration with École spéciale militaire de Saint-Cyr, which led to the development of a puzzle-based escape room game built in Unreal Engine 5. This enabled the creation of a controlled research environment for analyzing cognitive load, visual attention, and emotional responses during problem-solving. The experiment combined gameplay telemetry with eye-tracking, GSR, and facial expression analysis using the Affectiva algorithm, synchronized through iMotions. Results showed that time pressure and stressors intensified negative emotions, while surprise and joy were associated with stronger task focus. One of the project’s objectives was also to demonstrate that game-based environments can serve as replicable and precise tools for cognitive and affective research.