{nomultithumb}We are proud to announce that following the recent ASIS&T conference, an article co-authored by prof. Anna Mierzecka has been published.
The publication is titled: “Who Are They? Redefining Demarcation of Research Participant Characteristics and Related Conceptualizations”.
{nomultithumb}We are proud to announce that the Journal of Documentation has published an article co-authored by prof. Anna Mierzecka.
The publication is titled: “Professional identity of public librarians, archivists and museum professionals in five European countries”.
{nomultithumb} We are proud to announce that members of our team, Karolina Brylska, Tomasz Gackowski together with Anita Kwiatkowska, and Martyna Dudziak-Kisio, have published a scientific article in the prestigious journal *Information Technology & People*. The publication is titled: "Fun, experience or education? Learning efficiency – virtual reality lesson vs traditional lesson".
The article addresses key issues related to the effectiveness of teaching in virtual reality compared to traditional educational methods. The authors analyze how different teaching approaches, including the use of VR, impact student engagement and learning outcomes.
This study is an important contribution to the development of new educational technologies and highlights how innovative teaching methods can shape the future of education.
We warmly congratulate the authors and invite you to read the full text of the article!
Brylska, K., Gackowski, T., Kwiatkowska, A. and Dudziak-Kisio, M. (2024), "Fun, experience or education? Learning efficiency – virtual reality lesson vs traditional lesson", *Information Technology & People*, Vol. 37 No. 8, pp. 216-234. https://doi.org/10.1108/ITP-08-2022-0631
{nomultithumb} We are proud to announce that the latest edition of Lecture Notes in Networks and Systems features a conference paper (MIDI 2023) co-authored by LBM members - Adam Balcerzak, Marcin Łączyński and prof. Tomasz Gackowski, entitled: "Real-Time Gameplay Data and Biometric Measurement Integration as a Data Source for Game User Research".
We encourage you to read: https://doi.org/10.1007/978-3-031-66594-3_15