Recenzja raportu „Digital Poland” 2021 – „Dezinformacja oczami Polaków”
Zachęcamy Państwa do zapoznania się z załączoną recenzją raportu „Digital Poland” 2021 – „Dezinformacja oczami Polaków”. Recenzję przygotował prof. UW dr hab. Tomasz Gackowski, Uniwersytet Warszawski, kierownik Laboratorium Badań Medioznawczych UW.
Link do raportu: https://digitalpoland.org/publikacje
The LBM team at the CEECOM 2021
On October 22-23 this year, another edition of the international CEECOM conference took place under the title "New Communication Revolution". During the two days of debates, apart from keynote speakers' speeches, special sessions and discussions with journalists, over 90 papers could be heard.
Workshops within the IEEE Conference on Virtual Reality and 3D User Interfaces
{nomultithumb} The Laboratory of Media Studies UW invites to workshops “Metaverse as a promise of a bright future? – social interactions in a world of isolation” during the “IEEE Conference on Virtual Reality and 3D User Interfaces”.
The workshop will be online, a space for reflection on issues of social functioning in the world of the Metaverse. The event has been designed to allow participants to interact in three autonomous forms: lectures combined with Q&A sessions, an experiment involving participant observation in the VR environment, and thematic discussion sessions.
All the information you will find in CFP and on the websites: https://workshop.htt.events/ and https://ieeevr.org/2022/
LBM attended Congress 590
LBM took part in Congress 590, which was held in Warsaw on October 5-6, 2021. This event is one of the key economic events in the country and will focus on seven thematic areas. These are: a new state, new sectors, demography, health, science along with the research and development sector, and a new image of Poland.
The important element of the congress was the panel "Esport. One of the driving forces of the digital economy in the 21st century". The speakers of the panel were Paweł Kowalczyk (President of the Management Board of the Polish Esports League), Maciej Kasprzak (Director of the Online Games Department, Totalizator Sportowy Sp z o.o.) and Zbigniew Kajdanowski (Deputy Director of the Corporate Communication and Marketing Department of PGE S.A.). During the panel, sports journalist Przemysław Iwanieczyk said that eSport will be at the Olympics, he believes it because there is no other way with such great popularity.
We would like to remind you that the topic of eSports is particularly close to us, we conducted a biometric study "FIFA 18 players - how do they feel and what do they see?", In which our researchers analyze how people playing video games (in this case FIFA 18 ) respond to this type of stimulus at the physiological level.