We have launched a new edition of research projects conducted in collaboration with École spéciale militaire de Saint-Cyr.
From the LBM UW side, the project is led by Marcin Łączyński, Adam Balcerzak and Tomasz Gackowski, while the French side is represented by Aline Hufschmitt together with visiting interns in Warsaw — Thomas Cortès and Paul Gouth.
We are initiating the research project “Generation Kill / Patrol,” aimed at developing an immersive VR scenario to study perception , visual attention , and stress responses in tasks requiring continuous environmental monitoring. Participants take on the role of an observer in an armored vehicle, identifying threats and relevant visual elements. The project involves building a realistic simulation in Unreal Engine and using the Varjo XR-4 headset with eye tracking to record visual attention, iMotions for eye-movement analysis, GSR sensors for stress measurement, and in-game audio cues to examine how guidance influences responses.
The study will examine reaction time, fixation and saccade patterns, attention to AOIs, and relationships between perception and physiological stress markers.
One of the key objectives is to determine to what extent realistic VR environments can function as replicable and precise tools for studying cognitive processes as well as emotional and stress-related responses.